Using Navigator Powers

Using Navigator Powers

Unlike psychic powers, Navigators do not need to summon
the energies of the warp or use arcane psychic foci to activate
their powers. Rather, their powers are a result of their innate
connection to the warp and the legacy of their genes. Because
of these factors, a Navigator character does not make a focus
test to try and gather warp energy as a Psyker would or
have a Psy Rating. Instead, whenever he chooses to use one
of his powers, he must pass a characteristic test for it to be
successful.
Each power’s description indicates which characteristic
must be tested, plus any modifiers and additional effects for
degrees of success the Navigator gains. The most common
characteristics used by a Navigator in this way are Willpower
and Perception.
In addition to any modifiers detailed in the power’s
description, a Navigator gains a bonus to the test based on
his level of mastery with the power:
• +0 Novice
• +10 Adept
• +20 Master
Unless otherwise noted, using a Navigator Power is a
Standard Action.
Note that Navigators never need to roll for Psychic
Phenomena or Perils of the Warp, and cannot risk triggering
these effects with the use of their powers. Likewise, any items,
creatures, or psychic effects that would either cause or increase
the chance of a Psyker triggering Perils of the Warp will not
affect them when they use their abilities.

Using Navigator Powers

Have You Seen My Angel? HPLovecraft Kensaru