Held in my Gaze

Held in my Gaze
The unflinching eye of a Navigator locks a creature in place
with a gaze that pierces flesh and bone to see the immaterial
essence of all things. Most commonly employed against
psykers, this ability can be used to render them effectively
powerless and prevent them from calling upon their abilities.
It is also undeniably effective against creatures with a strong
connection to the warp, such as daemons, for which it can
have spectacular and devastating consequences.
Novice: The Navigator chooses a target which he has line of
sight to and is no further away than 5 metres per point of his
Perception Bonus. He then makes an Opposed Willpower test
with the target. If he is successful, then the target is locked
and will remain so as long as the Navigator does not use any
other powers. A locked target must beat the Navigator in an
Opposed Willpower test each time it wishes to use a psychic
power or invoke the Daemonic Presence Trait. If the target
moves out of range or line of sight, the power ends. Daemons
affected by this power suffer 1 point of additional Damage
for Warp Instability.
Adept: As above, however the range increases to the 20 metres
per point of the Navigator’s Perception Bonus and daemons
affected by this power suffer 2d10 points of damage instead
of 1 point when suffering Warp Instability.
Master: As above, with the addition that the Navigator no
longer needs to have line of sight to the target and daemons
suffering any damage from Warp Instability are immediately
destroyed and cast back into the warp.

Held in my Gaze

Have You Seen My Angel? HPLovecraft Kensaru