Gaze into the Abyss

Gaze into the Abyss
This power allows a Navigator to see a creature’s or object’s
reflection in the warp and learn things hidden from the real
universe. This power is most useful in unmasking both psykers
and daemons, but has other applications, such as reading
residual psychic taint on objects and tracking powerful psychic
entities.
Novice: With a successful Perception Test, the Navigator can
determine if a creature or object holds the taint of the warp.
This will tell the Navigator if the person or object has a Psy
Rating or is tainted (roughly speaking if they have more than
20 Corruption Points, warp mutations, are possessed, etc.).
Psykers who have made dark pacts with the warp and daemons
are more resistant to this power, however. These creatures may
make a Willpower Test opposed by the Navigator’s Perception,
which if successful will hide their true natures. This power can
also be used to track powerful psychic or warp creatures using
the rules for Tracking on page 88.
Adept: As above, with the additional effect that the
Navigator can detect major disturbances in the warp,
such as warp portals and ships entering and exiting
the Immaterium within a radius of 100 kilometres
times his Perception Bonus. In Starship Combat
(see page 212), this power functions within
a number of VUs equal to the Navigator’s Perception Bonus.
Master: As above but the Navigator can also use the power to
detect the use of psychic powers within a radius of 10 metres
per point of his Perception Bonus.

Gaze into the Abyss

Have You Seen My Angel? HPLovecraft Kensaru