Test Difficulty

No two tests are created equal. Piloting a skimmer across an open field is one thing, while racing through a ruined, debris choked cityscape while under heavy fire is quite another. Both require Pilot: Skimmer tests, but the latter is demonstrably more difficult than the former. The question, however, is just how much harder is piloting a skimmer through a war-torn city? This is where test difficulty and the Game Master’s discretion come into play. While the difficulty of a given test is occasionally clearly stated by the rules, often it is left to the GM to determine just how difficult an action is. Once the difficulty of a task has been determined, the GM needs to consult Test Difficulty table to find the appropriate modifier. The difficulty modifier is then applied to the governing Characteristic associated with the test before the percentile roll is made.

Test Difficulty

Difficulty Test Modifier
Trivial +60
Elementary +50
Simple +40
Easy +30
Routine +20
Ordinary +10
Challenging +0
Difficult -10
Hard -20
Very Hard -30
Arduous -40
Punishing -50
Hellish -60

Test Difficulty

Have You Seen My Angel? HPLovecraft HPLovecraft