Rending - Leg

Rending Critical Effects – Leg
Critical
Damage Critical Effect
1 The attack knocks the limb backwards, painfully twisting it awkwardly. The target suffers 1 level of Fatigue.
2
The target’s kneecap splits open. He must make a Challenging (0) Agility Test or fall Prone and suffer
from Blood Loss as the already damaged extremity hits the ground.
3
The attack rips a length of fl esh from the leg, causing blood to gush from the wound. The target suffers 1d5
Agility Damage and suffers Blood Loss.
4
The attack rips the kneecap free from the target’s leg, causing it to collapse out from under him. The target’s
Movement is reduced by 1/2 (rounding up) until medical attention is received. In addition, he is knocked
Prone and suffers 1d10 Agility Damage.
5
In a spray of blood, the target’s leg is deeply slashed, exposing bone, sinew and muscle. The target suffers Blood
Loss, and must make a Challenging (
0) Toughness Test or suffer 1 point of permanent Agility Damage.
6
The blow slices a couple of centimetres off the end of the target’s foot. The target must make an immediate
Challenging (0) Toughness Test or permanently lose the use of his foot. On a success, the target’s
Movement is reduced by half (rounding up). In either case, the target suffers Blood Loss.
7
The force of the blow cuts deep into the leg, grinding against bone and tearing ligaments apart. The leg is
broken and, until repaired, the target counts as having only one leg. In addition, the level of maiming is such
that the target is now suffering from Blood Loss. He also is Stunned for 1 Round and is knocked Prone.
8
In a single bloody hack the leg is lopped off the target, spurting its vital fl uids across the ground. The target
must immediately make a Challenging (
0) Toughness Test or die from shock. On a success, the target is
Stunned for 1d10 Rounds, and suffers Blood Loss. He now has only one leg.
9 With a meaty chop, the leg comes away at the hip. The target pitches to the ground howling in agony before dying.
10
As above, except that the tide of blood is so intense that, for the remainder of the battle, anyone making a Run or
Charge Action within six metres of the target this Turn must make a Challenging (+0) Agility Test or fall over.

Rending - Leg

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