Rending - Arm

Rending Critical Effects – Arm
Critical
Damage Critical Effect
1 The slashing attack tears anything free that was held in this arm.
2 Deep cuts cause the target to drop whatever was held and infl icts 1 level of Fatigue.
3
The atack shreds the target’s arm into ribbons, causing the target to scream in pain. The target drops whatever
was held in that hand and must make a successful Challenging (0) Toughness Test or suffer Blood Loss.
4
The attack fl ays the skin from the limb, fi lling the air with blood and the sounds of his screaming. The target
falls Prone from the agony and takes 2 levels of Fatigue. The limb is useless for 1d10 Rounds.
5
A bloody and very painful looking furrow is opened up in the target’s arm. The target suffers from Blood Loss and
vomits all over the place in agony. He drops anything held and the limb is useless without medical attention.
6
The blow mangles fl esh and muscle as it hacks into the target’s hand, liberating 1d5 fi ngers in the process
(a roll of a 5 means that the thumb has been sheared off ). The target is Stunned for 1 Round and must
immediately make a Challenging (
0) Toughness Test or lose the use of his hand.
7
The attack rips apart skin, muscle, bone and sinew with ease, turning the target’s arm into a dangling ruin. The
target suffers 1d10 Strength Damage. The arm is broken and, until repaired, the target counts as having only
one arm. In addition, numerous veins have been severed and the target is now suffering from Blood Loss.
8
With an assortment of unnatural, wet ripping sounds, the arm fl ies free of the body trailing blood behind it in a
crimson arc. The target must immediately make a Challenging (+0) Toughness Test or die from shock. If he
passes the Test, he is Stunned for 1d10 Rounds and suffers Blood Loss. He now has only one arm.
9
The attack slices clean through the arm and into the torso, drenching the ground in blood and gore and
killing the target instantly.
10
As above. However, as the arm falls to the ground its fi ngers spasm uncontrollably, pumping the trigger of any
held weapon. If the target was carrying a ranged weapon there is a 5% chance that a single randomly determined
target within 2d10 metres is hit by these shots, in which case resolve a single hit from the target’s weapon.

Rending - Arm

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