Impact - Arm

Impact Critical Effects – Arm

Critical Damage Critical Effect
1 The attack strikes the target’s limb, with a powerful blow, causing him to drop anything held in that hand.
2 The strike leaves a deep bruise, possibly causing minor fractures in the arm. The target suffers 1 level of Fatigue.
3 The impact crushes flesh and bone. The target drops whatever was held in that hand, and must make a Challenging (+0) Toughness Test or suffer 1d10 WS and BS damage.
4 The impact smashes into the arm or whatever the target is holding, ripping it away and leaving the target reeling from pain. The target is Stunned for 1 Round and drops whatever he was holding in his arm. There is a 10 percent chance that anything the target was holding in that hand is damaged and unusable until repaired.
5 Muscle and bone take a pounding as the attack rips into the arm. The limb is useless until the target receives medical attention.
6 The attack pulverizes the target’s hand, crushing and breaking 1d5 fingers. The target suffers 1 level of Fatigue and must immediately make a Challenging (+0) Toughness Test or suffer 2 permanent WS and BS damage.
7 With a loud snap, the arm bone is shattered and left hanging limply at the target’s side,
dribbling blood onto the ground. The arm is broken and, until repaired, the target counts as having only one arm. The target suffers from Blood Loss.
8 The force of the attack takes the arm off just below the shoulder, showering blood and gore across the ground. The target must immediately make a Challenging (+0) Toughness Test or die from shock. If he passes the Test, he is still Stunned for 1d10 rounds, suffers 1d5 levels of Fatigue and is suffers from Blood Loss. He now only has one arm.
9 In a rain of blood, gore and meat, the target’s arm is removed from his body. Screaming incoherently, he twists about in agony for a few seconds before collapsing to the ground and dying.
10 As above, except as the arm is removed it is smashed apart by the force of the attack, and bone, clothing and armor fragments fly about like shrapnel. Anyone within 2 meters of the target suffers 1d5–3 Impact Damage to a random location (see Table 7–2: Hit Locations).

Impact - Arm

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