Combat Actions

Combat Actions

Action Type Subtype(s) Description
Aim Half/Full Concentration +10 bonus to hit as a Half Action or +20 to hit as a Full Action on the character’s next attack, or target a specific body location
All Out Attack Full Attack, Melee 30 to WS, cannot Dodge or Parry
Brace Heavy Weapon Half Miscellaneous Prepare to fire a heavy weapon.
Called Shot Full Attack, Concentration, Melee or Ranged Attack a specific location on the target with a –20 to WS or BS.
Charge Full Attack, Melee, Movement Must move at least 4 metres, +20 to WS
Defensive Stance Full Concentration, Melee Gain an additional Reaction, opponents suffer –20 to WS
Delay Half Miscellaneous Before character’s next Turn, he may take any Half Action.
Disengage Full Movement Break off from melee and move.
Dodge Reaction Miscellaneous Test Dodge to negate a hit.
Feint Half Melee Opposed WS Test, if character wins, his next attack cannot be
Dodged or Parried.
Focus Power Varies Varies Use a psychic power.
Full Auto Burst Half Attack, Ranged Minus 10 to BS, one hit for every Degree of Success
Grapple Half/Full Attack, Melee Affect a Grappled opponent or escape from a grapple.
Guarded Attack Full Attack, Concentration, Melee –10 WS, +10 to Parry and Dodge
Jump or Leap Full Movement Jump vertically or leap horizontally.
Knock-Down Half Attack, Melee Try to knock an opponent to the ground.
Lightning Attack Half Attack, Melee Minus 10 to WS, one hit per Degree of Success.
Manoeuvre Half Attack, Melee, Movement Opposed WS Test, if character wins, move enemy 1 meter
Move Half/Full Movement Move up to movement as Half Action or twice movement as Full Action.
Overwatch Full Attack, Concentration, Ranged Shoot targets coming into a set kill zone.
Parry Reaction Melee Test Weapon Skill to negate a hit.
Ready Half Miscellaneous Ready a weapon or item.
Reload Varies Miscellaneous Reload a ranged weapon
Run Full Movement Move triple, enemies get –20 BS and +20 WS.
Semi-Auto Burst Half Attack, Ranged Plus 0 to BS, additional hit for every two additional Degrees of Success.
Stand/Mount Half Movement Stand up or mount a riding beast or vehicle.
Standard Attack Half Attack, Melee or Ranged Plus 10 to WS or BS, make one melee or ranged attack.
Stun Full Attack, Melee Try to Stun an opponent
Suppressing Fire Full Attack, Ranged Force opponents to take cover, –20 to BS.
Swift Attack Half Attack, Melee Plus 0 to WS, additional hit for every two additional Degrees of Success.
Tactical Advance Full Concentration, Movement Move from cover to cover
Use A Skill Varies Miscellaneous Character may use a Skill.

Combat Actions

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